Disquete No Começo Do Jogo
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Disquete No Começo Do Jogo
- Código:
{$CLEO .cs}
thread 'salvar'
:Salvar_0
wait 5000
0A95: enable_thread_saving
$GF_CENSORE_FLAG = 0
1@ = 0
0@ = pickup.create(1277,3, 2242.4536, -1260.5896, 23.9462)
0570: 2@ = create_asset_radar_marker_with_icon 35 at 2242.4536 -1260.5896 23.9462
018B: set_marker 2@ radar_mode 2
:Salvar_1
wait 0
if
player.defined($player_char)
jf @salvar_1
if
pickup.Picked_up(0@)
jf @Salvar_1
26@ = 2242.4536
27@ = -1260.5896
28@ = 23.9462
29@ = 272.5814
gosub @salvar_2
0@ = pickup.create(1277,3503,2242.4536, -1260.5896, 23.9462 )
jump @salvar_1
:salvar_2
player.canmove($player_char) = false
wait 350
03D8: show_save_screen
jump @Salvar_5
:salvar_3
if
83D9: not save_done
jf @Salvar_5
wait 0
jump @salvar_3
:Salvar_5
actor.PutAt($player_actor, 26@, 27@, 28@)
actor.angle($player_actor) = 29@
player.canmove($player_char) = true
jump @Salvar_0
:Salvar_4
Return
Re: Disquete No Começo Do Jogo
assim ó
- Código:
{$CLEO .cs}
thread 'salvar'
:Salvar_0
wait 5000
0A95: enable_thread_saving
$GF_CENSORE_FLAG = 0
1@ = 0
0@ = pickup.create(1277,3, 2242.4536, -1260.5896, 23.9462)
0570: 2@ = create_asset_radar_marker_with_icon 35 at 2242.4536 -1260.5896 23.9462
018B: set_marker 2@ radar_mode 2
:Salvar_1
wait 0
if
player.defined($player_char)
jf @salvar_1
if
pickup.Picked_up(0@)
jf @Salvar_1
26@ = 2242.4536
27@ = -1260.5896
28@ = 23.9462
29@ = 272.5814
gosub @salvar_2
0@ = pickup.create(1277,3503,2242.4536, -1260.5896, 23.9462 )
jump @salvar_1
:salvar_2
player.canmove($player_char) = false
wait 350
03D8: show_save_screen
jump @Salvar_5
:salvar_3
if
83D9: not save_done
jf @Salvar_5
wait 0
jump @salvar_3
:Salvar_5
actor.PutAt($player_actor, 26@, 27@, 28@)
actor.angle($player_actor) = 29@
player.canmove($player_char) = true
jump @Salvar_0
:Salvar_4
Return
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